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java.lang.Objectorg.ojalgo.matrix.store.IdentityStore<N>
public final class IdentityStore<N extends Number>
IdentityStore
| Constructor Summary | |
|---|---|
IdentityStore(PhysicalFactory<N> aFactory,
int aDim)
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| Method Summary | ||
|---|---|---|
double |
doubleValue(int aRow,
int aCol)
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int |
getColDim()
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int |
getMinDim()
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N |
getNumber(int aRow,
int aCol)
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PhysicalFactory<N> |
getPhysicalFactory()
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int |
getRowDim()
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boolean |
isLowerLeftShaded()
The lower (left) triangle is shaded leaving an upper Hessenberg matrix. |
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boolean |
isShaded()
Either the lower (left) or the upper (right) triangles are shaded. |
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boolean |
isUpperRightShaded()
The upper (right) triangle is shaded leaving a lower Hessenberg matrix. |
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static IdentityStore<BigDecimal> |
makeBig(int aDim)
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static IdentityStore<ComplexNumber> |
makeComplex(int aDim)
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static
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makeEye(PhysicalFactory<N> aFactory,
int aRowDim,
int aColDim)
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static IdentityStore<Double> |
makePrimitive(int aDim)
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N |
multiplyBothSides(MatrixStore<N> aStore)
Calculates [aStore]T[this][aStore] as in a quadratic function [x]T[Q][x]. |
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MatrixStore<N> |
multiplyLeft(MatrixStore<N> aStore)
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MatrixStore<N> |
multiplyRight(MatrixStore<N> aStore)
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PhysicalStore<N> |
toPhysicalStore()
May (probably will) return the same instance with every call. |
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Scalar<N> |
toScalar(int aRow,
int aCol)
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| Methods inherited from class java.lang.Object |
|---|
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Constructor Detail |
|---|
public IdentityStore(PhysicalFactory<N> aFactory,
int aDim)
| Method Detail |
|---|
public static IdentityStore<BigDecimal> makeBig(int aDim)
public static IdentityStore<ComplexNumber> makeComplex(int aDim)
public static <N extends Number> MatrixStore<N> makeEye(PhysicalFactory<N> aFactory,
int aRowDim,
int aColDim)
public static IdentityStore<Double> makePrimitive(int aDim)
public double doubleValue(int aRow,
int aCol)
public int getColDim()
public N getNumber(int aRow,
int aCol)
public int getRowDim()
public boolean isLowerLeftShaded()
MatrixStoreThe lower (left) triangle is shaded leaving an upper Hessenberg matrix.
MatrixStore.isUpperRightShaded(),
MatrixStore.isShaded(),
PhysicalStore.shadeLowerLeft(),
PhysicalStore.unshade()public boolean isUpperRightShaded()
MatrixStoreThe upper (right) triangle is shaded leaving a lower Hessenberg matrix.
MatrixStore.isLowerLeftShaded(),
MatrixStore.isShaded(),
PhysicalStore.shadeUpperRight(),
PhysicalStore.unshade()public N multiplyBothSides(MatrixStore<N> aStore)
MatrixStore
public MatrixStore<N> multiplyLeft(MatrixStore<N> aStore)
public MatrixStore<N> multiplyRight(MatrixStore<N> aStore)
public PhysicalStore<N> toPhysicalStore()
MatrixStorePhysicalStore instances are mutable.
If you plan to modify it you should make a copy first. Depending on what
you do with the PhysicalStore you may
have to unshade it.
PhysicalStore representation
of this MatrixStore.PhysicalStore.copy(),
PhysicalStore.unshade()
public Scalar<N> toScalar(int aRow,
int aCol)
public final PhysicalFactory<N> getPhysicalFactory()
public final boolean isShaded()
MatrixStoreEither the lower (left) or the upper (right) triangles are shaded.
Shading part of a MatrixStore causes that
part to be ignored (as if it had zero valued elements) when doing matrix
multiplication. It is possible to shade part of a
PhysicalStore even though the shaded
elements are not actually zero valued. Calling doubleValue(i, j),
getNumber(i, j) or toScalar(i, j) will return the actual
stored value.
MatrixStore.isLowerLeftShaded(),
MatrixStore.isUpperRightShaded(),
PhysicalStore.unshade()public final int getMinDim()
getMinDim in interface MatrixStore<N extends Number>
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