public static final class Householder.Generic<N extends Number & Scalar<N>> extends Object implements Householder<N>
Householder.Generic<N extends Number & Scalar<N>>, Householder.Primitive
Access1D.Aggregatable<N extends Number>, Access1D.Collectable<N extends Number,R extends Mutate1D.Receiver<N>>, Access1D.Elements, Access1D.ElementView<N extends Number>, Access1D.IndexOf, Access1D.Sliceable<N extends Number>, Access1D.Visitable<N extends Number>
Structure1D.BasicMapper<T>, Structure1D.IndexCallback, Structure1D.IndexMapper<T>, Structure1D.IntIndex, Structure1D.Logical<S extends Structure1D,B extends Structure1D.Logical<S,?>>, Structure1D.LongIndex, Structure1D.LoopCallback
Constructor and Description |
---|
Generic(Scalar.Factory<N> factory,
Householder<N> aTransf) |
Generic(Scalar.Factory<N> factory,
int dim) |
Modifier and Type | Method and Description |
---|---|
Householder.Generic<N> |
copy(Householder<N> source) |
Householder.Generic<N> |
copy(Householder<N> source,
N precalculatedBeta) |
long |
count() |
double |
doubleValue(long anInd) |
int |
first()
Regardless of what is actually returned by Access1D.doubleValue(long) and/or
Access1D.get(long) vector elements with indeces less than 'first' should be assumed to be, and
treated as if they are, zero.
|
N |
get(long index) |
String |
toString() |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
transform
asCollectable1D, asPrimitive1D, axpy, byteValue, dot, elements, equals, floatValue, hashCode, intValue, longValue, nonzeros, shortValue, supplyTo, toRawCopy1D, toString, wrap, wrap, wrap
index, loopAll, loopMatching, loopRange, mapper, size
public Generic(Scalar.Factory<N> factory, Householder<N> aTransf)
public Generic(Scalar.Factory<N> factory, int dim)
public Householder.Generic<N> copy(Householder<N> source)
public Householder.Generic<N> copy(Householder<N> source, N precalculatedBeta)
public long count()
count
in interface Structure1D
public double doubleValue(long anInd)
public int first()
Householder
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