public static interface BasicMatrix.LogicalBuilder<N extends Number,I extends BasicMatrix> extends Structure2D.Logical<I,BasicMatrix.LogicalBuilder<N,I>>, Access2D.Collectable<N,PhysicalStore<N>>
Structure2D.IntRowColumn, Structure2D.Logical<S extends Structure2D,B extends Structure2D.Logical<S,?>>, Structure2D.LongRowColumn, Structure2D.ReducibleTo1D<R extends Structure1D>, Structure2D.RowColumnCallback, Structure2D.RowColumnKey<R,C>, Structure2D.RowColumnMapper<R,C>
Structure1D.BasicMapper<T>, Structure1D.IndexCallback, Structure1D.IndexMapper<T>, Structure1D.IntIndex, Structure1D.LongIndex, Structure1D.LoopCallback
above, below, diagonally, get, left, right
collect, supplyTo
column, column, column, column, column, count, count, countColumns, countRows, index, index, isEmpty, isFat, isScalar, isSquare, isTall, isVector, loopAll, loopColumn, loopColumn, loopDiagonal, loopMatching, loopRow, loopRow, mapperOf, row, row, row, row, row
loopAll, loopMatching, loopRange, mapper
BasicMatrix.LogicalBuilder<N,I> above(int numberOfRows)
BasicMatrix.LogicalBuilder<N,I> above(N... elements)
BasicMatrix.LogicalBuilder<N,I> below(int numberOfRows)
BasicMatrix.LogicalBuilder<N,I> below(N... elements)
BasicMatrix.LogicalBuilder<N,I> bidiagonal(boolean upper, boolean assumeOne)
default I build()
BasicMatrix.LogicalBuilder<N,I> column(int... columns)
BasicMatrix.LogicalBuilder<N,I> conjugate()
BasicMatrix.LogicalBuilder<N,I> diagonal()
BasicMatrix.LogicalBuilder<N,I> hermitian(boolean upper)
BasicMatrix.LogicalBuilder<N,I> hessenberg(boolean upper)
BasicMatrix.LogicalBuilder<N,I> left(int numberOfColumns)
BasicMatrix.LogicalBuilder<N,I> left(N... elements)
BasicMatrix.LogicalBuilder<N,I> limits(int rowLimit, int columnLimit)
BasicMatrix.LogicalBuilder<N,I> offsets(int rowOffset, int columnOffset)
BasicMatrix.LogicalBuilder<N,I> right(int numberOfColumns)
BasicMatrix.LogicalBuilder<N,I> right(N... elements)
BasicMatrix.LogicalBuilder<N,I> row(int... rows)
BasicMatrix.LogicalBuilder<N,I> superimpose(BasicMatrix matrix)
BasicMatrix.LogicalBuilder<N,I> superimpose(int row, int col, BasicMatrix matrix)
BasicMatrix.LogicalBuilder<N,I> superimpose(int row, int col, Number matrix)
BasicMatrix.LogicalBuilder<N,I> transpose()
BasicMatrix.LogicalBuilder<N,I> triangular(boolean upper, boolean assumeOne)
BasicMatrix.LogicalBuilder<N,I> tridiagonal()
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