Access1D<N extends Number> |
1-dimensional accessor (get) methods.
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Access1D.Aggregatable<N extends Number> |
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Access1D.Collectable<N extends Number,R extends Mutate1D.Receiver<N>> |
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Access1D.Elements |
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Access1D.IndexOf |
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Access1D.Sliceable<N extends Number> |
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Access1D.Visitable<N extends Number> |
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Access2D<N extends Number> |
2-dimensional accessor methods
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Access2D.Aggregatable<N extends Number> |
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Access2D.Collectable<N extends Number,R extends Mutate2D.Receiver<N>> |
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Access2D.Elements |
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Access2D.IndexOf |
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Access2D.Sliceable<N extends Number> |
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Access2D.Visitable<N extends Number> |
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AccessAnyD<N extends Number> |
N-dimensional accessor methods
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AccessAnyD.Aggregatable<N extends Number> |
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AccessAnyD.Collectable<N extends Number,R extends MutateAnyD.Receiver<N>> |
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AccessAnyD.Elements |
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AccessAnyD.IndexOf |
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AccessAnyD.Sliceable<N extends Number> |
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AccessAnyD.Visitable<N extends Number> |
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AccessScalar<N extends Number> |
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ElementView1D<N extends Number,V extends ElementView1D<N,V>> |
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ElementView2D<N extends Number,V extends ElementView2D<N,V>> |
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Factory1D<I extends Structure1D> |
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Factory2D<I extends Structure2D> |
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FactoryAnyD<I extends StructureAnyD> |
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Mutate1D |
1-dimensional mutator methods
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Mutate1D.BiModifiable<N extends Number> |
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Mutate1D.Fillable<N extends Number> |
Fills the target
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Mutate1D.Mixable<N extends Number> |
Mix/combine the previously existing value, at index, with the supplied addend.
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Mutate1D.Modifiable<N extends Number> |
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Mutate1D.Receiver<N extends Number> |
Anything/everything that does not require interaction with already existing elements.
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Mutate1D.Sortable |
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Mutate2D |
2-dimensional mutator methods
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Mutate2D.BiModifiable<N extends Number> |
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Mutate2D.Exchangeable |
A few operations with no 1D or AnyD counterpart.
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Mutate2D.Fillable<N extends Number> |
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Mutate2D.Mixable<N extends Number> |
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Mutate2D.Modifiable<N extends Number> |
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Mutate2D.Receiver<N extends Number> |
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MutateAnyD |
N-dimensional mutator methods
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MutateAnyD.BiModifiable<N extends Number> |
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MutateAnyD.Fillable<N extends Number> |
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MutateAnyD.Mixable<N extends Number> |
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MutateAnyD.Modifiable<N extends Number> |
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MutateAnyD.Receiver<N extends Number> |
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Stream1D<N extends Number,A extends Access1D<N>,R extends Mutate1D.Receiver<N>,P extends Stream1D<N,A,R,P>> |
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Stream2D<N extends Number,A extends Access2D<N>,R extends Mutate2D.Receiver<N>,P extends Stream2D<N,A,R,P>> |
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StreamAnyD<N extends Number,A extends AccessAnyD<N>,R extends MutateAnyD.Receiver<N>,P extends StreamAnyD<N,A,R,P>> |
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Structure1D |
A (fixed size) 1-dimensional data structure.
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Structure1D.IndexCallback |
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Structure1D.IndexMapper<T> |
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Structure1D.LoopCallback |
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Structure2D |
A (fixed size) 2-dimensional data structure.
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Structure2D.ReducibleTo1D<R extends Structure1D> |
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Structure2D.RowColumnCallback |
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StructureAnyD |
A (fixed size) any-dimensional data structure.
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StructureAnyD.ReducibleTo1D<R extends Structure1D> |
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StructureAnyD.ReducibleTo2D<R extends Structure2D> |
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StructureAnyD.ReferenceCallback |
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